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DO NOT TRY TO BE PERFECT; JUST BE AN EXCELLENT EXAMPLE OF BEING HUMAN.

Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most sprawling of kingdoms. Humans’ curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.​

Human society is a strange amalgam of nostalgia and futurism, being enamored of past glories and wistfully remembering of “golden ages,” yet at the same time quick to discard tradition and history and strike off into new ventures. Relics of the past are kept as prized antiques and museum pieces, as humans love to collect things—not only inanimate relics but also living creatures—to display for their amusement or to serve by their side.

Other races suggest this behavior is due to a deep-rooted urge to dominate and assert power in the human psyche, an urge to take, till, or tame the wild things and places of the world. Those with a more charitable view believe humans are simply collectors of experiences, and the things they take and keep, whether living, dead, or never alive, are just tokens to remind themselves of the places they have gone, the things they have seen, and the deeds they have accomplished. Their present and future value is just a bonus; their real value is as an ongoing reminder of the inevitable progress of humanity.

Strengths

Hopeful Somehow, humans don't despair at the World of Darkness that is wrought before them, most remain optimistic, believing that everything will work out eventually. 

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Ambitious Humans are going places. They have goals that they want to accomplish, and the drive to achieve them. In some people who don’t deserve the accolades they seek, ambition can be a Vice, it’s a guiding mission.

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Well LearnedThe race of man has excelled in technology, the way of the world, and they know a thing or two of how to survive.

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Versatile Humans are a versatile race that will adapt to almost anything, they are able to accomplish things that other races are envious of. 

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Industry Humans are industrious, to the point of over stockpiling things, resources, and can create just about anything from sprawling cities to large aqueducts to water a whole kingdom.

Weaknesses

Mortality

This is so mundane of a weakness, but it is the major weakness of the human, they are venerable and not immortal like the other races of the realm. 

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Addiction

Humans are prone to becoming addicted to things, whether it be a substance or a person, they easily succumb to their inner most desires. 

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Fight or Flight

Humans take the flaw "fight or flight" which compels a human in a dangerous situation to determine their approach of self-preservation; either fighting or fleeing.

 

Cattle

Humans being mortal in a supernatural world makes them susceptible to being hunted or farmed like cattle. Humans are the natural prey in the pecking order.

 

Age

Let's face it, humans age and eventually it catches up with you. One of the major downfalls of being a human. You will eventually grow old and pass away.

​Age

Humans age at normal speed, there is nothing special about the way a human ages. 

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Ranks

Ranking system within the society of humans is a medieval style ranking system, and the rank proves the strength and power of the members of the human race.​

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King/Queen - +8 Skill points at creation +10 HP (needs to have leadership approval, limited spots)

Prince/Princess - 7 Skill points at creation + 9 HP

Duke/Duchess - +6 Skill points at creation +8 HP

Baron/Baroness - +5 Skill points at creation +7 HP

Viscount/Viscountess - +4 Skill points at creation +6 HP

Knights - +3 Skill points at creation +5 HP

​Other Social classes - like a merchant or mercenary fall under standard rank - +2 Skill points at creation + 3 HP​

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Procreation Rules

Humans are the standard for procreation and they spread easily with other human races. They can procreate with other races as well. With the chances of a supernatural child being solely based on the mother of the species that they procreate with.

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          Example

          Human x Shifter - Roll D100 anything above a 49 then the child is a shifter of the parent shifters species (Unless the mother is a human)

          Human x Vampire - Roll a D100 and anything above 70 the pregnancy will take, but the mother has to be a human

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Guilds
Every guild on the server will award whomever is in the guild a set of skills as well that pertain to the guild itself. Depending on the guild it could award magic, skills that hunters would use to hunt the supernatural creatures on the server, or even healing abilities.

         The guilds listed on the server for now are as follows

 

• (Currently Open)

• (Currently Open)

• (Currently Open)

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General Human Boons

​Every human on the server will get to choose any skill from these boon skills trees when they create their characters. The boon skills will award the human with the most basic skills that almost all humans can achieve.

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Class Ability Trees
Humans are all about their professions, it’s what makes the human so unique in the server. Every profession will afford the human player with skill trees that will define their abilities on the server. There is a list of professions that you will get to choose from that will award each with a set number of skills that you can spend skill points into.

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Fighter

Mage (Special Ruleset for spellcasting listed on the game system page)

Cleric (Special Ruleset for spellcasting listed on the game system page)

Rogue

Martial Artist

Druid

Ranger

Alchemist 

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Unique Abilities for Each Guild

Every Guild will have a unique ability tree that is fully custom and created by the leader of the Guild. This ability tree will only be available to the Guild that you are a part of. The Guild leader will design 10 unique abilities that are specifically designed for the Guild. The ability trees have to approved by the owner of the server and the leads.

All skills in the Guild tree will cost 3 skill points to purchase for your character to use.

Charisma
Fortitude
Health
Speed
Strength
Willpower

The World is yours to create, how are  you going to mold it?

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